![]() The Wii (and all previous european Nintendo consoles going back to the NES) instead have RGB to maximize compatibility with French TVs, the fact it is a region-free color system has nothing to do with it, in fact (as you personally noticed) it was never available in NTSC modes, and being higher quality than composite is just a minor marketing advantage to sell more cables to people who already have a PAL compatible display I guess the problem could come from the TV, but I don't think so, as my PAL 60hz Gradius 3 works nice, as well as some NTSC wii and gamecube games.Ĭlick to expand.The French invented RGB as a consumer format to re-unify Europe after their mostly-nationalistic decision of not using PAL, the fact it is higher quality than the traditional color encodings is just a nice side effect What could I do to make it work on 60hz perfectly? Any suggestions? (To be more specific, I can easily get a correct 50 hz image with most games, except the famicom and MSX Japanese wads). ![]() Working on 60hz but with reddish colors (black and white with my composite cable). ![]() I'm patching my wads with wwpacker 1.84, and depending on what I do (just region free, smart video patch NTSC=>pal, brute video patching on PAL 480i.), I get three types of results: I have the homebrew channel with "Usb Loader GX", "Multiple Mod Manager" and "NIntendon't". I am using a Pal wii on 4.3, with a RGB cable. I managed to do pretty much everything I wanted but I'm stuck at some point: when it comes to get Japanese or american wads to work on 60hz. Hello everyone, I just started to hack my wii and it's a lot a fun, thanks to anyone who's developing those wonderful tools I'm using. ![]()
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